4 research outputs found

    The Creative and Reflexive Realms of Gamaturgy

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    This article introduces the synergy between theatre, games, and social activism that I have coined “Gamaturgy.” Gamaturgy, in both the creative and reflexive realms, as I describe them, is derived from theatrical dramaturgy and provides new ideas for creating and critically analyzing serious videogames, especially social issue games. First, I sketch out the formative dramaturgical influences from Augusto Boal’s Forum Theatre, Paulo Friere's transitive pedagogy, and Victor Turner's concepts of the liminoid and social justice. I then expand this unique way of play-making into the realm of creative gamaturgy as a way of creating experiential interactions and constructing meanings in the design and creation of serious videogames. As for the aim of finding a new form of thematic analysis for videogames, I use my original case study The Pipeline Pinball Energy Thrill Ride Game to demonstrate a method of recovering meanings from games through the implementation of reflexive gamaturgy

    Beyond fun and games: interactive theatre and serious videogames wtih social impact

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    Bibliography: p.144-152some pages are in colourincludes CD-Ro
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